WW2 Total is a turn-based strategy wargame with shooter battles between Axis and Allies in the times of World War 2. This PC game is developed complete within a 3d engine for a LAN party, online gaming via Internet or single player mode with a challenging, learning AI !
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Europe at the beginning of the Second World War in September 1939.
Central Europe at the same time from a closer perspective.
The German units in East Prussia are ready to attack Poland.
Looking from the sky in the East on Western Europe in spring 1940.
Germany in the winter of 1939/40.
British units of the 8th Army in Egypt.
View from close distance to the Soviet units in Ukraine on the strategic 3D world map at the beginning of the war.
A close view of German units in 1940.
Where land units can move across narrow sea passages there is a bridge, and where a narrow sea path could be closed by land a coastal gun is placed on the world map.
Units of the Axis-Minor nations in Hungary and Slovakia.
Screenshots of the animated battles:
British units of the 8th Army are fighting against attacking Italians at Alamein in Egypt.
The Gernan offensive in the West begins with the attack in the low countries. Here a close view of the battle.
A sea battle between British and Italian ships with air support in the western Mediterranean.
Chinese counter-offensives against Japanese units in a conquered province of China.
A naval battle between British and German ships with air support west of Denmark.
German Dornier 17 -Bomber attacking the arms factory in London.
Screenshots of the First Person Shooter (FPS) battles:
Tanks advancing: a Messerschmitt fighter is circling over Panzer II and a CV-35 combat vehicle.
German Panzer II under fire during a FPS battle in Poland at the opening stage of World War 2.
As a German soldier with a rifle 98K in the First Person Shooter mode
Firing with a machine gun MG34 on a British Swordfish bomber.
Firing a fieldgun to support an assault.
Infantry is advancing with the support of Panzer II against the enemy positions.
Screenshots of menus:
Production menu with the units for the selection and production of factory in Berlin.
Research menu with the next possible available unit models in the United States.
Politics menu with the flags of nations, which could be influenced or a war could be declared.
Menu to choose between a 'calculated and animated' or 'FPS' battle
between the Allied attackers and the Axis defenders in Tunesia.
The unit unit viewer: all the 3d models from 1939 to 1945 are visible, together with their datas in the game
Start screen for the next turn of the United States.
The game manual is included as the help into the game engine and is visible every time the player wishes to study some rules.
In the short loading and AI calculation breaks the player will view over time all units with short description, data in game and color photos from World War 2.