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WW2 TOTAL © by HiStraSim Ltd.,
Game manual for |
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CONTENTS
1. INSTALLATION 5
1.1. Examine system conditions 5
1.2. Minimal system requirements 5
1.3. Needed for Multiplayer 6
1.4. Clearing of the system before game start 6
1.5. What is DirectX ? 6
1.6. Installation of the game 7
1.7. Uninstallation or renewed installation of the game 7
1.8. Before the game start 7
1.9. Game start 9
1.10. Setting up a game 9
1.10.1. Single player – new game 10
1.10.2. 'Hot Seat' game 10
1.10.3. Multiplayer – host a game 11
1.10.4. Multiplayer – join existing game 11
1.10.5. Loading a saved game 12
2. THE STRATEGIC GAME PLAY 13
2.1. Game screen 13
2.1.1. General map 13
2.1.2. Unit selection 13
2.1.3. Datas of the unit 14
2.1.4. Buttons 15
2.1.5. Turn information 15
2.1.6. Compass 15
2.2. THE 3D WORLD 16
2.2.1. Land province borders 16
2.2.2. Terrain 17
2.2.3. Weather and clima 19
2.2.4. Province marker and city boxes 20
2.2.5. Buildings 21
2.2.6. Units 22
2.2.7. Blocking provinces 22
2.3. Overview of the controls 25
2.4. Order phases 26
2.4.1. Offensives 26
2.4.2. Support of offensives from allies 27
2.4.3. Air & Sea attacks 29
2.4.4. Strategic movements 30
2.4.5. Politics 31
2.4.6. Research 33
2.4.7. Production 34
2.5. Order execution (evaluation) 36
2.5.1. Offensives (evaluation) 36
2.5.2. Sea battles (evaluation) 38
2.5.3. Air battles (evaluation) 39
2.5.4. Strategic movement (evaluation) 40
2.5.5. Politics (evaluation) 40
2.5.6. Research (evaluation) 40
2.5.7. Production (evaluation) 40
2.6. End of the game and victory 41
3. FIRST PERSON SHOOTER (FPS) BATTLES 42
3.1. HUD-Display 42
3.1.1. General map 42
3.1.2. Respawn points 43
3.1.3. Weapon and reticule 43
3.1.4. Informations about the players unit 43
3.1.5. Available time 44
3.2. Overview of the Controls 44
3.3. Air support 45
3.4. End and victory in a Micro battle 45
4. PROBLEMS WITH THE SOFTWARE 46
4.1. Crashes 46
4.2. Sound problems 46
4.3. Support 47
5. LICENSE TERMS 48
5.1. Permitted use 48
5.2. Inadmissible use 48
5.3. Scenario editors, editor tools 48
5.4. Replacement 49
5.5. Adhension rules 49
6. INDEX 50
Please check that your computer corresponds to the minimum requirements of the game, which are specified further down and on the game homepage http://www.ww2total.com . It is extremely important
that your computer fulfills these minimum requirements, so that the game runs without troubles.

All nations deliver all their instructions at the same time in successive, fixed order cycles.
At the beginning the starting screen of the respective nation appears, with indication of the period for which the orders must be plot.
The camera is placed over the capital.
After
all nations have delivered their instructions, the execution of this
takes place. This is called evaluation.
Here
all phases, as described in the preceding sections, are processed
gradually, whereby the instructions of all players come in each phase
in an different order to execution.
For this
reason, the result of the evaluation
can be very
different from that of the order
phases
results. However, this simultaneous
gameplay
is a much more realistic and better entertainment than the
traditional one player after the other
player orders.
Offensive battles can be played optionally as First Person Shooter Battles, increasing the action in WW2 Total dramatically. Additional, it gives the players the opportunity to view their constructed and operational units in combat, together with their strengths and weaknesses. And last but not least, the outcome of the battle could be influenced by the tactical abilities and reactions of the player.
These
First Person Shooter Battles are
nothing else than FPS-combat
in real time, whereby each unit on the strategic map represents one
figure on a limited battlefield.
The outcome of the battle (losses
of units and victory) will be transferred to the strategic map.
If
problems arise during the installation or at using the software, we
would like to help you gladly. There are possibilities of
guaranteeing that the newest games run on your computer properly.
Following these possibilities are specified and should fix the
most frequent problems, which can occur when playing the latest games
with DirectX.
The available manual as well as the software described therein are in copyright matters protected. All author and achievement patent rights reserve. HiStraSim reserves itself the right to make at any time and without previous announcement improvements and changes at the software described here.
Alphabetical index
1.10.1. Single player – new game 10
1.10.2. 'Hot Seat' game 10
1.10.3. Multiplayer – host a game 11
1.10.4. Multiplayer – join existing game 11
1.10.5. Loading a saved game 12
2.1.1. General map 13
2.1.2. Unit selection 13
2.1.3. Datas of the unit 14
2.1.4. Buttons 15
2.1.5. Turn information 15
2.1.6. Compass 15
2.2. THE 3D WORLD 16
2.2.1. Land province borders 16
2.2.2. Terrain 17
2.2.3. Weather and clima 19
2.2.4. Province marker and city boxes 20
2.2.5. Buildings 21
2.2.6. Units 22
2.2.7. Blocking provinces 22
2.4.1. Offensives 26
2.4.2. Support of offensives from allies 27
2.4.3. Air & Sea attacks 29
2.4.4. Strategic movements 30
2.4.5. Politics 31
2.4.6. Research 33
2.4.7. Production 34
2.5.1. Offensives (evaluation) 36
2.5.2. Sea battles (evaluation) 38
2.5.3. Air battles (evaluation) 39
2.5.4. Strategic movement (evaluation) 40
2.5.5. Politics (evaluation) 40
2.5.6. Research (evaluation) 40
2.5.7. Production (evaluation) 40
3.1.1. General map 42
3.1.2. Respawn points 43
3.1.3. Weapon and reticule 43
3.1.4. Informations about the players unit 43
3.1.5. Available time 44
DirectX 5f.
Installation 7
INSTALLATION 5
LICENSE TERMS 48
Minimal system requirements 5
PROBLEMS WITH THE 46
Sound problems 46
Support 47
You find further information to DirectX on the official Website under http://www.microsoft.com/ directx 6
10, 22